About This Software Bitmap2Material is an incredibly powerful tool that helps you generate full, seamlessly tiling materials from any bitmap image, right within your favorite DCC tool and game engine*. This now includes all PBR (Physically-Based Rendering) channels, based on the most accurate conversion algorithm out there.HIGH QUALITY OUTPUTSBitmap2Material lets you extract all the possible maps from a single image: this now includes PBR channels such base color (or albedo), metallic, roughness but also normal, height, specular, curvature, AO etc.ADJUST HIGHLIGHTS AND SHADOWSThis allows you to create the base color (or albedo) for PBR and can be done in just a few clicks.REMOVE SEAMSSubstance B2M provides the ability to make any material tile. You do not need to care anymore about making your photography tile, B2M takes care of it for you. You can chose between 2 modes of tiling: offset or splat.GENERATE THE METALLIC MAPEasily obtain a metallic map from the image using simple tools, or an input mask. This feature is essential when working in PBR.FULL CONTROL OVER MICROSURFACEControl and adjust the finest details of your material thanks to the comprehensive set of parameters exposed by B2M. This includes adjusting the generated roughness map, for PBR.SHAPE RECOGNITIONBitmap2Material is the only map extractor which can keep the original shapes of your picture among all your maps.GRUNGE MAPSChange the look&feel of your material with one of the 15 embedded grunge maps, or use one of your own.AN INFINITY OF VARIATIONSB2M offers the unique ability to randomize your material and produce infinite variations with a single click!Use Bitmap2Material directly in your modeling tool or game engine in real time*! (Compatible tools and engines are: 3dsMax, Maya, Unity, UE4, UDK, Modo) Go on our website http://www.allegorithmic.com to download the trial version! Note: The Indie license lets you use Substance B2M3 for commercial purpose, as long as your company/entity doesn’t generate more than 100 000$ per year. 1075eedd30 Title: Substance B2M3Genre: Animation & Modeling, Design & Illustration, Photo EditingDeveloper:AllegorithmicPublisher:AllegorithmicRelease Date: 30 Sep, 2014 Substance B2M3 Activation Code [addons] substance b2m pro. substance b2m price. substance b2m free download. substance b2m crack. substance b2m vs alchemist. substance b2m full. substance b2m free. substance b2m license. substance b2m3. substance b2m download. substance b2m3 tutorial. substance b2m alternative. substance b2m rendering engine I use a lot of photosource for my tiling textures, and this is an amazing tool. It's very intuitive to use after following along with Allegorithmic's video walkthrough, which takes you through all the stuff you need to get started. The normal maps this program generates are miles better than anything Photoshop generates, and you get all the other PBR slots like Height maps, and whatnot, which really pushes the texture to new levels. This is a must buy for anyone serious about environmental art.The only "gotcha" is that some maps are exported as greysale, which Unity can't read naturally, so you have to change thme to RGB in photoshop, but once you do that you're gold. I plopped everything into the standard shader and after tweaking how intense I wanted each thing to be, it all looked great.. Very very easy to use, creates nice tiling textures along with all the maps you may need from any photograph with some tweaking. The viewport has couple of shaders to test how the material looks with the current maps. If you are authoring PBR content it's possible to remove light effects from the diffuse map which is another plus. You don't even need a tutorial to learn how to use this, just takes 5-6 minutes to go over all the settings and learn how it works. Recommended.. I use a lot of photosource for my tiling textures, and this is an amazing tool. It's very intuitive to use after following along with Allegorithmic's video walkthrough, which takes you through all the stuff you need to get started. The normal maps this program generates are miles better than anything Photoshop generates, and you get all the other PBR slots like Height maps, and whatnot, which really pushes the texture to new levels. This is a must buy for anyone serious about environmental art.The only "gotcha" is that some maps are exported as greysale, which Unity can't read naturally, so you have to change thme to RGB in photoshop, but once you do that you're gold. I plopped everything into the standard shader and after tweaking how intense I wanted each thing to be, it all looked great.. This is what I've been waiting for. I've got a largish library of materials for a game project I'm working on that need to be updated to the new shading model for UE4. I authored a lot of my environmental tiling textures in the original Bitmap2Material and using this new build I'm able to move my texture library to PBR a lot easier than doing it by hand, which is a major feature because I don't have an army of texture artists. Also, with this new version of B2M it's easy to remove lighting\/AO from source textures and make a passably correct PBR textures in a few mouse clicks. As a solo indie developer this is a godsend in a lot of ways. Prototyping should be much faster now.. Exelent normal generation and overal good soft,
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